Random ideas from a Video Game Developer
Triangle Art

rather than pixel art

remove “gloss” effect from iOS app icon
Device stats for an Australian-dominated iOS game.

Source: Pixel Elephant’s statistics generated by Monstaaaa!
http://gamedevcoder.wordpress.com/2012/06/09/monstaaa-development-summary-part-2/ 

Facebook Advertising

Facebook charges $0.83 for a single click on your ad - if I advertised $0.99 app on it I’d be loosing money even if every click = purchase!!” - Maciej Sawitus via Twitter: @PixelElephant

Therefore: 

"Fuck Facebook!" - James Taylor via Funny People starring Adam Sandler

Brain Storm Trooper

If you happen to have come across this blog, welcome. This is a purely personal place for me to collect thoughts, and have them easily readable and accessible online if I happen to expand on them at a later date. I chose Tumblr over a simple Google Doc for it’s nicer layout and on the off chance that somebody reads a thought and can help by expanding on it with me. 

Interesting Competitive Team-based Multiplayer System

Thought triggered by:

Swedish Armed Forces - Team Test 

In this activity a team operates in a loop. Each member completes a puzzle and if successful, that adds more time to the next person in the loop. Each member is continuously solving puzzles. If one member fails, they stop providing time to the next in the chain, therefore that person loses soon after, and so on. 

Theory: A multiplayer, team-based game where a team is EXACTLY as strong as their weakest player does not exist. Couple with fun gameplay to attract an audience, and the competitive community will thrive with recruiting the very best players and joining teams of complete strangers, rather than friends. 
Would need to be complimented by a single player system for users to practice on and improve. Could use, but not require, RPG elements for users to improve in their own time so that bad players won’t just ragequit before trying to improve. This could or could not work, depending on the gameplay system it is coupled with.

Targeted at hardcore gamers, and competitive e-sports.  

Local Release VS. Global Release.

Thought triggered by:

Ndemic Creations: 7 Days From First Infection - Analysis.
Toucharcade Thread: Release in one country first.

Theory: Release to a small country first. Receive feedback on gameplay and compatibility with devices. Implement updates immediately. Global release will be a much better product. 

Coca-cola uses Norway. Similar customer feedback to US. Canada also recommended.